Creating vector extrusions

You can apply a basic vector extrusion to objects to make them appear three-dimensional. You can also apply a bevel to an object and to an vector extrusion, as well as copy and clone an object's extrusion attributes to another object.

Beveling creates the illusion that an object's edges are cut at an angle other than 90 degrees. You specify the appropriate angle and depth values for the size of the object being cut. The illusion itself is created through the addition of objects on top of the control object (the object you extruded). These objects work together to give the object a three-dimensional look.

You can create vector extrusions by copying and cloning. Copying transfers an object's extrusion attributes to a selected object. The selected object takes on all vector extrusion-related settings, while its fill and outline attributes remain unaffected. The two extruded objects have no connection and can be edited independently.

Cloning also transfers an object's vector extrusion attributes to a selected object. The selected object takes on all vector extrusion-related settings, while its fill and outline settings remain unaffected. With clones, however, changes made to the original extruded object (also called the master) afterward are also applied to the clone. Additionally, you can't edit the cloned object's extrusion settings; any changes must be made to the master object.

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