Mapping nodes to set the progression of objects in a blend

You can specify which nodes CorelDRAW treats as the first node on start and end object's first nodes. These nodes determines how the intermediate objects are transformed from the start object to become the end object.

Map the nodes shown in the first two examples to produce the rotation in the third example.

Black Square Object

To change a blend's appearance by mapping nodes

K I Select the blend with the Pick tool.

2 Click the Miscellaneous Blend Options button on the Property Bar.

3 Click the Map Nodes button.

4 Using the curved pointer that appears, select a node (hollow black square) on the end object and select a node on the start object.

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