Shaping and adjusting a mesh object

You can shape a mesh by adjusting the intersection or outline nodes.

You can shape a mesh object to create unique fill effect. You can modify the appearance of the mesh by adjusting the position of the nodes and intersection nodes. You can also transform a mesh object using the transformation tools. For more information see, "Transforming objects" on page 261.

To shape a mesh by the intersection node

1 Open the Interactive Fill flyout, and click the Interactive Mesh Fill tool.

2 Using the shape cursor, select an intersection node on the outline of the object.

3 Drag the node to a new location. To adjust a node vertically

1 Open the Interactive Fill flyout, and click the Interactive Mesh Fill tool.

2 Using the shape cursor, select a node on a vertical grid line.

3 Drag the node vertically.

To adjust a node horizontally

1 Open the Interactive Fill flyout, and click the Interactive Mesh Fill tool.

2 Using the shape cursor, select a node on a horizontal grid line.

3 Drag the node horizontally.

Shaping Examples Corel

To adjust an intersection node

1 Open the Interactive Fill flyout, and click the Interactive Mesh Fill tool.

2 Using the shape cursor, select an intersection node.

3 Drag the node to a new position.

• When you drag intersection points from inside the mesh towards the outside of the object no fill is applied.

• If the mesh object contains color, adjusting the intersection nodes within the mesh blends the colors.

• You can also set the outline properties for a mesh object. For more information, see "Outlining objects" on page 246.

You can also marquee select nodes to shape an entire area of the mesh.

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