1 Follow steps 1 to 4 from the previous procedure.
2 Choose a position from the Reposition Images To list box.
• If a print job contains complex vector objects, a PostScript 1 printing device may not be able to print it. To create vector curves, a PostScript device prints a series of short straight lines called segments (any straight line between two nodes is considered a segment.) PostScript 1 devices cannot print vector graphics with more than 1500 segments. This limits the allowable number of nodes in any vector object to approximately 500.
• If you use a complex fill (for example, a texture fill, or a PostScript fill) in an object, the allowable number of nodes is reduced to approximately 300.
• If you fill a text object with a texture fill, a PostScript 1 device may not be able to print it.
• If you use a texture fill in an object with any subpaths (for example, a donut made from a circle within a circle), a PostScript 1 device cannot print it.
There are several ways to work around these limitations:
• Break up complex graphics into several less complex graphics. (This may not be possible if you are using complicated line attributes or complex fills.)
• Avoid using complex fills on graphics that are not large enough to warrant intricate detail.
• Avoid using complex fills with complex outlines, or using complex fills in text.
• Limit the number of nodes per object.
• Use the PostScript features designed to reduce complexity and warn you of potential printing problems.
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