To trace a bitmap manually

1 Click a blank spot in the Drawing Window to ensure that the bitmap is not selected.

2 Open the Curve flyout, and click the Freehand tool or the Bezier tool.

3 Do one of the following:

• With the Bezier tool, position the cursor anywhere along the outline of a closed area, then trace in a series of small joined segments. Place a node every time the angle of the curve changes to avoid the jaggedness that can occur when you trace large areas with a single sweep of the mouse.

• With the Freehand tool, position the cursor anywhere along the outline of a closed area, then trace using a smooth motion the way you move a pencil on paper.

4 Do one of the following:

• Click each spot where the object curves or changes direction.

• Use the Shape tool to manipulate the nodes and line segments to customize the trace.

• If you make a mistake while tracing, you can erase portions of the curve before you release the mouse button by pressing SHIFT as you drag the mouse backward over the line you've just drawn. Once you release the mouse button, however, this erase method will not work.

^ • Switch to Wireframe view or Simple Wireframe view to see the paths more clearly.

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