How Corel RAVE works

The Corel R.A.VE. application lets you create movies by following these steps 1 Start a movie project See Starting Corel R.A.VE. and opening movies in the Help for information about starting a movie project, either from scratch or by opening a graphic. See Setting the properties of movies on page 326 for information about setting movie properties such as stage size, frame rate, and background. 2 Create the movie contents Use the drawing and effects tools to create and modify lines, shapes, and...

Applying brush strokes

Paint tools let you imitate a variety of painting and drawing media. For example, you can apply brush strokes that imitate watercolors, pastels, felt markers and pens. By default, brush strokes are added to the active object or background. Brush strokes can also be rendered as separate objects. For information about objects, see Creating objects on page 447. The paint tool and brush type you choose determines the appearance of the brush stroke on the image. When you paint with a preset brush,...

Tweening objects

Website Frame Outline

Tweening lets you animate objects in a movie. You change their position and appearance at specific frames in their life spans, and Corel R.A.VE. creates the frames in between. Before you can tween an object, you must increase its life span so that it exists for more than one frame. For more information, see Increasing the life span of objects on page 330. To tween a static object, you can turn the end frame of the object's timeline into a keyframe. The start frame of the object's timeline...

Corel Photopaint workspace tour

Becoming familiar with the terminology and workspace of Corel PHOTO-PAINT helps you follow the concepts and procedures found in the user guide and in the Help that is available through the application window. Before you get started in Corel PHOTO-PAINT, you should be familiar with the An 8-bit grayscale image that stores color or An editable area of a mask allows paint and effects to be applied to a selected area of an A file you open or create in Corel PHOTO- An object layer that protects part...

Cloning image areas

You can copy pixels from one image area to another in order to cover damaged or unwanted elements in an image. For example, you can fix a tear or remove a person from an image by applying cloned pixels over the area you want to remove. You can also clone image elements you like and apply them to another image area or a second image. If you clone an object, the newly cloned areas are added to the active object. You can also create abstract images, based on pixels sampled from the original image....

Using dynamic guides

You can display dynamic guides to help you precisely move, align, and draw objects relative to other objects. Dynamic guides are temporary guidelines that you can pull from the following snap points in objects center, node, quadrant, and text baseline. For more information about snap points and snapping modes, see Snapping objects on page 84. As you drag an object along a dynamic guide, you can view the object's distance from the snap point used to create the dynamic guide, and place the object...

Understanding the Color management dialog box

Color management is the process of matching colors between devices, such as scanners, digital cameras, printers, and monitors. Your application features color management controls designed to help you achieve the best possible color matches. The Color management dialog box, with its default settings, looks like this You can activate the following visual elements You can click the Monitor icon, the Import export icon, the Internal RGB icon, and the Arrows to choose color management options and...

To clone an image area or object

1 Open the Touch-up flyout 3 B lt 1, and click the Clone tool ' i. 2 On the property bar, open the Clone picker, and click Clone. 3 Choose a brush from the Brush type list box. 4 Click the image to set a source point for the clone. If you want to reset the source point, right-click the area you want to clone. 5 Drag the clone brush in the image window to apply the pixels from the source point. Create abstract image areas based on pixels Click Impressionism clone 7 or sampled from the source...

Exploring the application window

Corel Draw Window Parts

The Corel PHOTO-PAINT application window contains elements that help you access the tools and commands you need to view and edit images. Application commands are accessible through the menu bar, toolbox, property bar, toolbars, or dockers. You can customize many of the elements in the application window to suit your workflow. For information about customizing Corel PHOTO-PAINT, see Customizing your application in the Help. The application window contains the following main parts The area...

Corel RAVE application window

Parts Corel Rave

When you launch Corel R.A.VE., the application window opens containing a drawing window. The rectangle in the center of the drawing window is the stage where you create your movie. Although more than one drawing window can be opened, you can A detachable bar that changes depending on the tool or task. For example, when the text tool is active, the property bar displays A detachable bar that contains shortcuts to The area displaying the title of the currently Horizontal and vertical borders that...

Toolbox

The toolbox contains tools for editing, creating, and viewing images. Some of the tools are visible by default, while others are grouped in flyouts. Flyouts open to display a set of related tools. A small arrow in the bottom-right corner of a toolbox button indicates a flyout. The last tool used in a flyout displays in the toolbox. For example, in the Brush flyout, the Paint tool displays by default, but if you use another tool in the flyout, such as the Image Sprayer tool, the Image Sprayer...

Setting the drawing scale

You can choose a preset or custom drawing scale to relate distances in a drawing to real-world distances. For example, you can specify that one inch in the drawing corresponds to one meter in reality. A preset drawing scale lets you set a typical scale, such as 1 2 or 1 10, while a custom drawing scale lets you set any distance on the page equal to a real-world distance. For example, you can set a more accurate, precise scale that includes decimal numbers, such as 4.5 to 10.6. Drawing scales...