If you draw your animation by hand, you will have to scan it into Corel Painter. Your drawing should be created at the correct dimensions (width to height) for your animation. Ten seconds of animation at 30 frames per second can translate into 300 drawings if you create one drawing for every frame of video. It is critical to scan efficiently to handle that volume of artwork. If you are scanning in art to use as final renderings in your animation, you will scan at 72 dpi in RGB at 720 x 486 for NTSC video. However, if you are scanning in to trace, reference, or make a rough pencil test of your motion, get into the habit of scanning at 72 dpi in grayscale, so that your files are small and scan quickly. Depending on your drawings, you may even scan them in as black-and-white line art; the drawings will look jaggy, but if you are only using them as reference to trace from in Corel Painter, that is all you need. This will give you files that take up the least amount of storage space on your computer.
Each scanner has a cli■£ interface, so you may have to explore a little to find the settings you need.
If you have to increase the size of an image, the best place to do that is on the scanner; blowing up a bitmap in a software program is always a bad idea.
What size should you work at? That depends on your finished product. Will the artwork ever be used for other purposes? Remember, it is always easy to make the image smaller, but it is very difficult to make it bigger.
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