Selling Your Artwork Online
The layering feature of CorelDRAW gives you added flexibility for organizing and editing the objects in your drawings. You can divide a drawing into multiple layers, each containing a portion of the drawing's contents. For example, using layers could help you organize an architectural plan for a building. You could organize the building's various components (plumbing, electrical, structural, etc.) by placing them on separate layers. You could then use the Object Manager to view, print, or edit specific layers or combinations of layers. Together, layers act as a hierarchy that helps determine the vertical arrangement of a drawing's components. In this arrangement (the stacking order), objects on the top layer always overlay objects on the layer below.
With more than 500 default brush variants in Painter, deciding which brush to use when creating your artwork can seem like a daunting task. To make life a little easier, this appendix will give you an overview of the looks of the different brush variants. As mentioned in Chapter 4, Painting, each one of these variants can be customized to give you endless possibilities of brushes. Some brushes allow you to paint directly on the canvas, while others are effects brushes that require an existing ink stroke or image to be present before you can use the brush. In this appendix, those effects brushes are applied to rectangular ink strokes to illustrate their effects.
The Corel Painter IX User Guide is divided into nine sections. Each section describes a collection of tools you can use to create digital artwork and provides step-by-step instructions. In addition, artwork by a renowned digital artist is featured at the beginning of each of the nine sections to demonstrate what can be achieved using Corel Painter IX.
If you draw your animation by hand, you will have to scan it into Corel Painter. Your drawing should be created at the correct dimensions (width to height) for your animation. Ten seconds of animation at 30 frames per second can translate into 300 drawings if you create one drawing for every frame of video. It is critical to scan efficiently to handle that volume of artwork. If you are scanning in art to use as final renderings in your animation, you will scan at 72 dpi in RGB at 720 x 486 for NTSC video. However, if you are scanning in to trace, reference, or make a rough pencil test of your motion, get into the habit of scanning at 72 dpi in grayscale, so that your files are small and scan quickly. Depending on your drawings, you may even scan them in as black-and-white line art the drawings will look jaggy, but if you are only using them as reference to trace from in Corel Painter, that is all you need. This will give you files that take up the least amount of storage space on your...
Vector-based drawings are resolution independent. This means that they appear at the maximum resolution of the output device, such as your printer or monitor. As a result, the image quality of your drawing is a higher quality resolution if you print from a 600 dots per inch (dpi) printer than from a 300-dpi printer. CorelDRAW allows you to incorporate bitmaps into your drawings and to export bitmaps you create. For simple drawings, you can use the Autotrace command or the Freehand tool to trace around the outline manually. For more information, see Tracing bitmaps on page 541.
You can customize Internet objects and place them anywhere in your drawing as long as they don't overlap one another. If they do intersect or overlap, they will be combined and treated as one large bitmap image. Leaving space around Internet objects helps to ensure that these will function correctly in a browser and helps to keep the appearance of your document clean and attractive. However, Internet objects can overlap non-Internet objects in your drawing because non-Internet objects reside on regular graphics layers.
When you launch CorelDRAW, the application window opens containing a drawing window. The rectangle in the center of the drawing window is the drawing page where you create your drawing. Although more than one drawing window can be opened, you can apply commands to the active drawing window only.
Adding perspective to objects creates the illusion of distance and depth. Although objects are two-dimensional, applying one and two-point perspective adds another dimension to your drawing. By creating one-point perspective, you can make an object look like it's receding from view in one direction. By creating two-point perspective, on the other hand, you can make the object look like it's receding from view in two directions.
In CorelDRAW there are numerous ways to transform objects, but most fall into one of two categories transforming interactively, and transforming with precision. You can choose the method that suits you best, depending on your preference and your drawing. An interactive transformation is one you do quickly and visually on screen, often using the mouse. A more precise transformation involves specifying numerical coordinates and values that tell CorelDRAW exactly how to change the object.
The Object Data Manager summarizes the information you've assigned to the objects in your drawing. While it can be used to view and edit data associated with a single object, its main purpose is to help you manage large amounts of data associated with multiple objects contained in various groups in a drawing.
CorelDRAW provides various Internet objects, such as radio buttons, that you can use in your drawing. An important aspect to consider as you design your Web document is the positioning of objects to which you want to assign Uniform Resource Locators (URLs) and bookmarks, and of text that is to be HTML-compatible. When you're satisfied with the construction of your Web document, you can publish the document directly to HTML.
Once you have opened and formatted your drawing page, you are ready to start drawing. To create your drawing, you will need to know how to create geometrical shapes, straight lines, curves, and irregular shapes. This chapter describes how to use the basic drawing tools available in CorelDRAW for creating these types of objects.
There are up to five different ways to transform most objects using the mouse, the Free Transform tools, the Property Bar, the Transform toolbar, or the Transformation Docker. The mouse is usually the quickest and most intuitive way to transform objects, but will not necessarily work by itself for every transformation (for instance, to weld, trim, or intersect objects, you will need to use the mouse in conjunction with the Property Bar or the Shaping Docker). If you require greater precision or more options, you can choose from several other methods. Choose the method that works best for your drawing.
When you import a bitmap, you can choose to link the bitmap externally or link to the high resolution file for output using OPI (Open Prepress Interface.) Enabling the Link To High Resolution File For Output Using OPI option lets you insert a low-resolution version of a .TIF or .CT bitmap while maintaining a link to the high resolution original. OPI is a method that positions high-resolution bitmaps on the printed page by using low-resolution replicas. A high-resolution version is kept on file and a low-resolution equivalent is created. The low-resolution image is imported into your document and used for position only (FPO). Working with FPO images keeps your document size smaller and reduces the time needed to redraw the screen. When you send your artwork back to the service bureau for final imaging to film, your high-resolution files are positioned in place of the FPO images. The final product is a high-resolution output. You can size, rotate, move, or PowerClip the imported...
The large white portion of the CorelDRAW Application Window is the Drawing Window. The rectangle in the center with the drop shadow is the Drawing Page. Usually, only the part of your drawing that falls within the Drawing Page is printed. You can use the remaining space, called the Desktop layer, in the Drawing Window to keep your tools and pieces of your drawing handy. For more information about the Desktop layer, see Using layers to organize your drawing on page 193. The CorelDRAW Toolbox contains tools for creating, filling, and modifying objects interactively. The drawing tools let you design a variety of objects for your drawing, and the shaping tools let you modify your drawing. The Toolbox also contains tools that let you apply a number of effects interactively.
Dragging with the mouse is the quickest way to move objects in your drawing. You can move an object interactively by dragging it anywhere in your drawing and releasing the mouse button at the desired location. If you require more precision, you can place objects at specific ruler coordinates. You can also move objects by a specific distance, and move copies of objects.
CorelDRAW lets you size and stretch objects interactively or with greater precision, depending on your preference and your drawing. An interactive size or stretch is one you do quickly and visually on screen, often using the mouse. A more precise size or stretch involves specifying numerical coordinates and values that tell CorelDRAW exactly how to change the object.
The Divine Proportion tool lets you use guides based on a classical composition method of the same name. When planning your artwork you can use the guides to create a sense of proportion, which helps maintain interest as the eye of the viewer travels across a drawing or painting.
CorelDRAW lets you use layers to organize your drawings. You can view, edit, or make a layer printable, or place a layer's contents onto every page of a multipage document. You can also lock layers to prevent accidental changes, or override the full-color view of a layer so that its contents display as outlines of a specific color.
CorelDRAW allows you to print selected layers of your drawing. If you enable a layer's print setting, the layer and its contents appear in printed copies of the drawing. If you disable a layer's print setting, the layer and its contents won't appear when you print the drawing.
A fountain fill causes two or more colors to flow into each other smoothly, letting you add depth and color to your drawing. The fill can flow in a straight line across the object (Linear), in concentric circles from the center of the object (Radial), in rays from the center of the object (Conical), or in concentric squares from the center of the object (Square).
The on-screen rulers help you determine the size and position of objects in your drawing. The rulers can be particularly effective when you use them to position objects when dragging them with the mouse. As you move the mouse pointer around the Drawing Window, the rulers find your current position relative to their origin (the position where the rulers' 0 points intersect). The Status Bar displays the mouse pointer's position by default. The rulers can display the unit of measurement that best suits your drawing.
Your drawing to help you draw and align objects precisely. Guidelines are lines that you add to the Drawing Window to help you align objects. By default, guidelines do not appear when you print your work you can set them to print using the controls in the Object Manager. For more information about the Object Manager, see Using the Object Manager on page 186. How and when to use the rulers, grid, and guidelines is up to you you can set the properties that control how these tools operate in your drawing. You will probably find it helpful to ensure that the rulers, grid, and guidelines are set up the way you want before you start adding objects to a drawing. Although you can change their settings at any time for instance, viewing the grid as lines and then changing it to dots, or moving the guidelines around the Drawing Window you'll probably find that you work more quickly if you set up the rulers, grid, and guidelines first.
Instead of importing and embedding bitmaps in a drawing, you can link bitmaps to the drawing. When you link a bitmap, the document references the bitmap instead of actually attaching it. Changes you make to the original bitmap are applied to the bitmap in your drawing. Linking bitmaps is an advantage because it decreases file size. If you later want to embed the bitmap in a drawing for example, you want to send the file to someone who doesn't have access to the original bitmap files you can resolve the links, which embeds the bitmaps in your drawing. The Link Manager Docker acts as the repository for all the links in a CorelDRAW document, including all externally linked bitmaps, bookmarks, and hyperlinks. Using the Link Manager, you can check the status of links, update linked bitmaps from their original source file, and resolve links to permanently embed bitmaps into your drawing.
Corel DESIGNER provides preset drawing profiles for working in projected drawing modes. After choosing a drawing profile, you then draw or project objects onto its three drawing planes (top, front, and right) to create the illusion of a three-dimensional image. When you close your drawing, the last drawing profile you used is saved along with it this drawing profile is automatically activated the next time you open the file.
The Zoom and Pan tools make it easy to change your view of a drawing. The Zoom tool lets you zoom in to get a closer look at an area of your drawing, or out to get a view of a larger area. The Pan tool lets you move the Drawing Page around to get the view you want. Using the Pan tool is much like using your hand to move a piece of paper on a desk.
CorelDRAW lets you control the default settings of your drawing tools. The options of the Freehand and Bezier tools such as Auto-join, Freehand and Autotrace tracking, Corner and Straight Line Threshold, can be preset only through the Options dialog box. The Auto-join option determines how close two end nodes must be to join automatically. CorelDRAW also gives you options that help you pay attention to the details of your drawing. It lets you measure your values up to six decimal places. You can preset the constrain angle at which the object turns per rotation. When using dimension lines in your drawing, you can set the scale to measure distances that represent real world distance values.
The Find and Replace wizards let you update your drawings quickly and easily. The Find wizard takes you step by step through the process of finding objects in your drawings that fit the criteria you specify. The Replace wizard takes you through the steps of replacing colors, palettes, outline pen properties, text properties (such as font, weight, or size), words, and other properties.
Rather than making you leave a trail of breadcrumbs on the ground to remember where you've been and what you've done in the application, Painter offers you scripts. The Scripts feature allows you to record steps you've taken while creating your artwork so you can play them back at any time. Think of a script as a video you can create and watch to see the steps you've taken. You can even create a painting with one type of brush and use scripts to play it back with another brush to create a whole new look. In this chapter you'll learn how to
A style is a set of formatting settings that simplifies the task of formatting objects in your drawings. When you apply a style to an object, all the settings of the style are applied to that object in one step. Styles can save you considerable time if you need to apply the same formatting to many different objects. For example, you can create a graphic style for quickly formatting certain objects in your drawing. By using styles, you also make it easier to change your drawing. To change the fill for the graphics objects in your drawing, you can simply edit the graphic style to update all the objects using this style. You can use a style to apply the same formatting to many different objects in your drawing.
When you launch Corel DESIGNER, the application window opens, containing a drawing window. The rectangle in the center of the drawing window is the drawing page where you create your drawing. Although more than one drawing window can be opened, you can apply commands to the active drawing window only.
You can color the background of the Drawing Page with a solid color or a bitmap. You can also print and export backgrounds with your drawing. When using a bitmap to create a background, specify the dimensions of the bitmap and link the graphic to (or embed it in) your document.
You can set the scale for your drawing. In CorelDRAW, the scale represents a ratio between the drawing (page distance) and the real world (world distance). For example, if you choose a drawing scale of 1 10, one unit on the ruler corresponds to 10 units of real distance. Setting a drawing scale is particularly useful when creating a technical or architectural drawing in which you need to draw a large item on a relatively small page.
Guidelines are lines that you can place anywhere in the Drawing Window to help you align and position objects. You can create any number of Horizontal, Vertical, and Slanted guidelines and save them with your drawing. You can also enable snapping to guidelines so that objects automatically align with the guidelines when moved or drawn nearby.
Preset guidelines make it easy to apply frequently used guidelines to your drawings. You can create your own presets, and you can apply those presets to all new documents. If you resize or reorient the page after applying a preset, the guidelines regenerate in the appropriate places.
You can alter how guidelines are displayed in a drawing at any time. You'll find it best to have guidelines showing when you're drawing and positioning objects. However, you might find it useful to hide them when you want your drawing to look like it will when you print it.
This section describes how to create and apply color styles. To make it easier to use these styles, CorelDRAW includes a Color Styles Docker. You can use this Docker to drag and drop color styles into your drawing. You can also use the Docker to create and edit parent and child colors, as well as delete color styles you do not need.
Make a new layer for the line drawing. Turn off the visibility of your color layer(s) and reduce opacity of the layout layer to about 30 , just enough to serve as a guide for the sections of your artwork. Choose the Scratchboard Tool and make some practice strokes with it to get the feel of working with different amounts of pressure. You might want to make the tip smaller, so adjust its size either with the slider in the Property Bar or with the left bracket key ( ). Don't forget to use Preferences Brush Tracking to customize the sensitivity of your Wacom tablet, as needed.
When you want paper grain to appear uniformly across an image, create your artwork first, and then apply the grain as a surface texture. If you apply paper texture before you create an image, the texture is erasable, and you cannot erase brush strokes without erasing paper texture at the same time. You'll find that adding paper texture as the last step in developing your image, not the first step, often works best.
Regardless of subject matter or style, it's often a good idea to separate elements of your art work into layers. For example, draw outlines on one layer and create color on another. You'll be able to make changes to either layer while protecting the other. It will be easier to see the clone source (chair photo) with the opacity of your drawing turned down to about 30 percent. Painter X allows you to do that by holding down the tracing paper icon at the top-right edge of your image window. (Figure 3.3 points it out, as well as another item you'll use later in the lesson.) You'll be able to see your work just fine because you're using black lines instead of subtle painted strokes.
After creating all the data fields you want for a drawing, you can create a database from a template. The database stores all the data you apply to the objects in your drawing. You can choose from three different templates because each template saves to an external, tagged XML file, you can store the data for different workflows simultaneously.
You can apply lenses to any closed-path object you create using CorelDRAW. For example, you can apply lenses to rectangles or objects you draw with the Freehand tool and Natural Media tools. You can also apply lenses to open-ended lines and curves, such as Paragraph text and Artistic text. Additionally, you can create lenses using objects imported from other applications, such as bitmaps. Once you create a lens you like, you can copy it to other objects in your drawing.
Are you ready to work with some of the more advanced tools and features of Painter I'll just assume you responded yes and continue. The projects in this lesson are not more difficult than those in the first section of the book. In fact, for those of you still developing your freehand sketching skills and eye-hand coordination, these projects might be easier than the earlier assignments. That's because we will rely on some digital tricks that don't necessarily depend on your drawing and painting skills. You'll still need to make creative decisions, though, and there will be plenty of them.
After every lesson or practice session, choose your best couple of drawings, or a series showing three or four stages in its development, and print them. That way you'll have tangible evidence of your work to hang on the walls. Over time, you'll be able to observe how your skills improve. Examining a print of your drawing is also a good way to evaluate it for possible changes. What's the difference Sometimes not much, and we may use these terms interchangeably. In general, drawings are made with dry media, paintings with wet. Or, if you render your subject mostly with lines, it's a drawing. But when tones and colors blend into each other without distinct edges, it's a painting. So when you smeared the chalk lines on your pepper clone with a Blender variant, did your drawing change into a painting I'll let you decide. A traditional term for artwork composed with a variety of wet and dry materials, possibly incorporating photos or collage elements pasted on, is mixed media. We'll be...
CorelDRAW comes with a large selection of ready-to-use clipart images and symbols that can be added to your drawing. If you want to browse through the collection of clipart, you can either look through the Clipart manual, or use the Scrapbook. The Scrapbook is a Property Bar window that lets you browse the folders that store the extensive collections of clipart.
The Flow Line tool lets you draw flow lines that connect objects in your drawing. For flow lines to be effective they must be linked to the objects they are labeling. To link objects, use the object's snap points. When a flow line is linked to an object, it moves when you move the object, and will redraw to reflect the change in position.
The Scrapbook allows you to browse your computer's folders, view collections of clipart and photographs, import files into your drawing, apply your favorite fills and outlines, and browse File Transfer Protocol (FTP) sites. The Scrapbook is a folder filled with clipart, photos, fills, outlines, FTP sites, and other items you can use in your drawings.
Because a bitmap is a collection of arranged pixels, you cannot manipulate its parts individually. The color and shape appear continuous when viewed from a distance. However, CorelDRAW lets you manipulate bitmaps in different ways. You can crop bitmaps to decrease the visible area and reduce the size of files by linking bitmaps to your drawings. You can also trace bitmap images, which converts them to vector images that are easier to manipulate.
The Apply Lighting effect lets you shine one or more light sources on an image. Using this effect is like hanging your artwork in a gallery and adjusting colored spodights to illuminate it. iou can choose different lighting effects from the Corel Painter library, or you can create your own effects by defining brightness, distance, color, and other characteristics. After you've produced a lighting effect you like, you can save it in a library for use with other images.
CorelDRAW provides powerful tools for arranging and organizing objects in your drawings. You can accomplish tasks that range from simple operations like copying, grouping, and combining objects, to more advanced operations, such as using the Object Manager to organize an entire document. This chapter also provides information on finding and replacing object and text properties, grouping and ungrouping objects, duplicating and cloning objects, and using layers to organize your drawing. CorelDRAW gives you the freedom and flexibility to experiment and be creative without worrying about permanently altering your drawings or having to start over. If you make a change to your document, then wish you hadn't, you can undo the change. undo all changes since you last saved, and revert to the last saved version of your drawing
It's a good idea to create a new layer every time you are working with a new element of your drawing. For example, if I were creating a picture of a landscape, I might have one layer for the sky, one layer for the clouds, one layer for the grass, and so on. Some functions in Painter automatically create new layers for you, such as when you type new text, paint with a liquid ink or water color, or create certain shapes. It's always a good idea to name your layers to help you manage them.
Painter X introduces changeable opacity for tracing paper. Just hold down the tracing paper icon to choose thicker or thinner paper. This is a handy feature for accommodating different stages in your drawing or different kinds of source images. Use a Crayon, Pencil, or Colored Pencil variant for lines that show paper grain. My simple sketch in Figure 2.4 was done with Sharp Colored Pencil 7. I started with the stem, using heavy pressure and several strokes to add thickness. It took three curved strokes to draw the right side of the fruit, and then I overlapped a couple of strokes to emphasize weight at the bottom of the shape. A hint of the pear's cleavage was made with very light pressure. Don't forget to turn off Tracing Paper to see your drawing
CorelDRAW gives you quick access to tools that let you reduce or magnify the view of your drawing. You can zoom in for a more detailed view, or out for a broader view. You can also change your view by moving your drawing around in the Drawing Window. Zooming and panning do not affect your drawing only your view of it.
You can select objects on any unlocked layer as long as the Edit Across Layers option is enabled in the Object Manager. If this option is disabled, then you can only select objects on the active layer. For more information about layers, see Using layers to organize your drawing on page 193.
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